Hi,
is there some documentation on how to use TextMate::UI?
I'm trying to create a small dialog asking for a string with two
extra check boxes.
Thanks in advance,
--
Pedro Melo
Blog: http://www.simplicidade.org/notes/
XMPP ID: melo(a)simplicidade.org
Use XMPP!
Hi,
sorry for breaking the rules! I lost the thread.
>> On 6 Feb 2008, at 22:26, Alexander John Ross wrote:
>>
>>> • Add Unicode support to PyMate / ScriptMate.
>>>
>>> Changed:
>>> U trunk/Bundles/Python.tmbundle/Support/PyMate/pymate.rb
>>> U trunk/Bundles/Python.tmbundle/Support/PyMate/tmhooks.py
>>> U trunk/Support/lib/scriptmate.rb
>>
>>
>> I got this ticket http://macromates.com/ticket/show?
>> ticket_id=502C2FDD
>> and after some experiments I think the problem is that PyMate does
>> not
>> pick up on the encoding provided by the user.
>>
>> For example a script like this will error:
>>
>> # coding: utf-8
>> print("æble")
I do not know whether this helps to solve the problem, but I just
figured out that 'print' is the problem. If I'm using
'sys.__stdout__.write' instead it works.
#!/usr/bin/env python
# encoding: utf-8
import sys
import os
a = u"æble"
sys.__stdout__.write( a.encode("raw_unicode_escape") )
Cheers,
--Hans
Hi there, thanks to the list I've managed to get my AS2 projects
publishing out of textmate great using MTASC, now I'm trying to do
the same with my AS3 projects.
I would like to compile my AS3 SWFs direct from Textmate. At the
moment I am only building a single SWF as you would get if you
published from Flash.
I would like to be able to build my graphic assets in Flash then
write my code in Textmate and compile from Textmate and view my SWF
and trace using Xtrace.
Could someone give me some pointers on how to do this, all of the
AS3 / Flex bundles seem to want to create a whole Flex application
not just the single SWF.
If someone could also point me in the direction of a step-by step
tutorial for creating Flex Apps in textmate that would be super-handy
too as I would also like to learn this at some point.
Thanks guys :)
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Hi,
I'm working with some ColdFusion code and am trying to get the syntax
highlighting to treat code inside <cfscript> tags the same as it treats
code inside <script> tags, like javascript and such... it's not
immediately clear how I might accomplish this...?
Any suggestions are appreciated.
thanks,
Eben
This is a long shot, but does anyone have a bundle for RenderMan RIB
files that they've worked up? Mostly syntax hilighting would be a
great start. I just wanted to check before I start in on my own.
Thanks.
Dan
Am trying the latest 1.5.7 version and am getting the following crash
when attempting to use the 'mate' CLI utility.
2008-05-30 18:35:27.487 mate[1659:10b] An uncaught exception was raised
2008-05-30 18:35:27.488 mate[1659:10b] [NOTE: this exception
originated in the server.]
*** Object does not implement or has different method signature
2008-05-30 18:35:27.490 mate[1659:10b] *** Terminating app due to
uncaught exception 'NSInvalidArgumentException', reason: '[NOTE: this
exception originated in the server.]
*** Object does not implement or has different method signature'
2008-05-30 18:35:27.492 mate[1659:10b] Stack: (
2477355339,
2526257403,
2477354097,
2454304598,
2454302457,
2477377962,
2477378066,
10507,
14446,
9754,
9525
)
Trace/BPT trap
Have been able to use mate in the past with 1.5.6 on Leopard 10.5.2
but just noticed this crash since upgrading to 10.5.3.
Anyone else noticed anything ?
--
Boris
I'd like to set-up a command to import text from an external txt/html/
js to a current project but have had no luck finding any tips on how
to go about this. Is it possible?
I think it would be really handy to have for example a command that
pulled in the latest swfobject.js from my SVN repositories. I'm sure
this could be useful for lots of other workflow timesavers too.
Hello,
I've always dreamed about a text editor that will show unicode to me
in a slightly more suitable form than what I'm used to. Like a double-
width em-dash (assuming fixed width fonts are being used) -- or even a
double-width en-dash and a triple-width em-dash -- and visual
differentiation between the various invisible characters like no-break
space, zero-width joiner, and the half dozen or so extra unicode
glyphs that aren't displayed very well in code.
While TextMate's "Show Invisibles" does indeed show no-break space,
(most of?) the others remain invisible. And em-dash is rather hard to
distinguish from en-dash :)
Has anyone else ever thought such things before? Certainly I think
greater editing support for such unicode glyphs would encourage their
use (which, at present, seems rather uncommon).
Will
hi all,
i'm a long time textmate fan and want to start using it with the
openframeworks c++ lib (http://www.openframeworks.cc)
the xcode plugin compiles the example projects fine, but at the end gives me
this error:
Executable doesn't exist:
/Users/nay/Documents/openframeworks_05/apps/sketches/moviePlayerExample/build/Release/./openFrameworks.app/Contents/MacOS/openFrameworks
it runs fine in xcode, but the path here should actually be:
/Users/nay/Documents/openframeworks_05/apps/sketches/moviePlayerExample/./openFrameworks.app/Contents/MacOS/openFrameworks
the directory seems to be correctly set in xcode under executables as
/Users/nay/Documents/openframeworks_05/apps/sketches/moviePlayerExample
which is where the app gets put
it looks like it has something to do with the 'active build config' being
misread, which is 'Release' in this case.
any help hugely appreciated.
cheers,
nay.