Dear all,
there's a new bundle called "Unicode" in the review trunk. It is meant
to be a place where we can gather any kind of scripts, commands, etc.
which are related to general Unicode issue, meaning non-ASCII. This
should also a place where we can gather scripts related to specific
languages like Japanese, Chinese, Greek etc.
This bundle is the first stage. How do we separate this bundle is a
future task.
Thus, if there is someone who already has such scripts or is willing
to support, please let us/me know.
Up to now there are the following stuff in:
- Normalize according canonical (de)composition of accented characters
- Delete Diacritics: façadë έ だ => facade ε た
- Convert to a similar Unicode Character: type the letter 'c' to get a
list of "cçćĉċčƈ¢ɕʗḉ⒞ⓒc¢"
- Convert to Greek Character: type 'n' to get "ν"
- Show Unicode Name: select some letters to get a list of the Unicode
names like LATIN SMALL LETTER A
I have many other scripts, but I need some time to polish them up.
To get this bundle, simply use the Subversion Bundle's checkout
http://macromates.com/svn/Bundles/trunk/Review/Bundles/Unicode.tmbundle
save this to the Desktop or whatever.
I know, to deal with non-ASCII scripts in TM 1.x is a bit tricky, but
TM 2.0 will come ;)
Cheers,
--Hans
Hi there, thanks to the list I've managed to get my AS2 projects
publishing out of textmate great using MTASC, now I'm trying to do
the same with my AS3 projects.
I would like to compile my AS3 SWFs direct from Textmate. At the
moment I am only building a single SWF as you would get if you
published from Flash.
I would like to be able to build my graphic assets in Flash then
write my code in Textmate and compile from Textmate and view my SWF
and trace using Xtrace.
Could someone give me some pointers on how to do this, all of the
AS3 / Flex bundles seem to want to create a whole Flex application
not just the single SWF.
If someone could also point me in the direction of a step-by step
tutorial for creating Flex Apps in textmate that would be super-handy
too as I would also like to learn this at some point.
Thanks guys :)
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Am trying the latest 1.5.7 version and am getting the following crash
when attempting to use the 'mate' CLI utility.
2008-05-30 18:35:27.487 mate[1659:10b] An uncaught exception was raised
2008-05-30 18:35:27.488 mate[1659:10b] [NOTE: this exception
originated in the server.]
*** Object does not implement or has different method signature
2008-05-30 18:35:27.490 mate[1659:10b] *** Terminating app due to
uncaught exception 'NSInvalidArgumentException', reason: '[NOTE: this
exception originated in the server.]
*** Object does not implement or has different method signature'
2008-05-30 18:35:27.492 mate[1659:10b] Stack: (
2477355339,
2526257403,
2477354097,
2454304598,
2454302457,
2477377962,
2477378066,
10507,
14446,
9754,
9525
)
Trace/BPT trap
Have been able to use mate in the past with 1.5.6 on Leopard 10.5.2
but just noticed this crash since upgrading to 10.5.3.
Anyone else noticed anything ?
--
Boris
hi all,
i'm a long time textmate fan and want to start using it with the
openframeworks c++ lib (http://www.openframeworks.cc)
the xcode plugin compiles the example projects fine, but at the end gives me
this error:
Executable doesn't exist:
/Users/nay/Documents/openframeworks_05/apps/sketches/moviePlayerExample/build/Release/./openFrameworks.app/Contents/MacOS/openFrameworks
it runs fine in xcode, but the path here should actually be:
/Users/nay/Documents/openframeworks_05/apps/sketches/moviePlayerExample/./openFrameworks.app/Contents/MacOS/openFrameworks
the directory seems to be correctly set in xcode under executables as
/Users/nay/Documents/openframeworks_05/apps/sketches/moviePlayerExample
which is where the app gets put
it looks like it has something to do with the 'active build config' being
misread, which is 'Release' in this case.
any help hugely appreciated.
cheers,
nay.
Dear dialog.py developer,
I'm not a python programmer but I'm just learning ;)
I believe that dialog.py's method "menu" fails if I call it with a
list of strings which is encode in UTF-8 (i.e. the string contains
non-ASCII characters)
What I did:
...
suggestions = list(list(unicode(grepout.read(), "UTF-8"))[2:])
...
suggestions contains a list of Unicode characters. Fine.
suggestions[3] etc. can I insert in TM's document perfectly.
But:
result = dialog.menu(suggestions)
fails.
Did I something wrong or is this an issue of dialog.py?
Many thanks in advance,
--Hans
Greetings -- when looking around to assemble a transcribing system for
Mac, I've found a very cool solution at O'Reilly's Digital Media, by
David Battino:
http://digitalmedia.oreilly.com/2005/03/09/transcriber.html
It consists of AppleScripts for Tex-Edit Plus, a speech-capable editor
also supporting AppleScript. The scripts to rewind and replay are
provided in the article, names ending in function keys like _F10 --
that's how Tex-Edit assigns keys to them.
What does it take to adapt them to TextMate -- where's I put them, etc.?
Cheers,
Alexy
Hi,
maybe I'm doing something wrong, but I have the Support/ directory up-
to-date, and the Textile.rb is missing from the bin/ directory.
But the Preview command in the Textile bundle uses it.
Any ideas?
Thanks,
--
Pedro Melo
Blog: http://www.simplicidade.org/notes/
XMPP ID: melo(a)simplicidade.org
Use XMPP!
Hello,
is there a way in Textmate during editing a file to open a "helper"
window (something like in the subversion bundle when i hit
shift+ctrl+a) where the exact menu entries
of all commands are listed which are available for the current language.
I mean to display the same menu which appears when I go to Bundles >
LaTeX (for example) so that I can browse with the arrow keys through
the commands.
Bye,
Martin
I recall this being discussed before but searching for the phrase
"comments" on Google matches pretty much every blog out there, so no
joy.
I wish to modify the commenting style in the AS3 bundle from this:
/*
* Comment in here, everything left aligned, huge tab in there!
*/
To this:
/*
* Comment in here, one space before, not a tab after
* Final line leaves all *'s nicely lined up
*/
I have tried searching through the AS3 bundle for anything relating to
comments but I must be looking in the wrong places. It'll be some
tiny tweak to a regex, I hope. Can anyone point me in the right
direction?
Many thanks!
Gaby
--
Uganda Maximum - Enemy of the English Thrust
http://www.playr.co.uk/