Hey guys,
I'm a FlashDevelop user trying to get used to TextMate. I'm trying Simon's code hinting.
Consider these examples. I'm triggering a completion with opt-esc at the end of each line: var ball:Sprite; ball.graphics.be // completes to beginFill(color:uint,alpha:Number=1.0); ball.graphics.beginFill(1, // "No property found" // It ought to complete to beginFill(1, alpha:Number=1.0); ball.graphics.beginFill // inserts the following grep error into my file: grep: /Users/brenton/Library/Application Support/TextMate/Bundles/ ActionScript 3.tmbundle/support/data/completions.txt: No such file or directory ();
I've heard great things about TextMate. I'm still yet to find an editor that rivals FlashDevelop on Mac, but I'm hoping to change that. =)
Thanks, Brenton
ball.graphics.beginFill(1, // "No property found" // It ought to complete to beginFill(1, alpha:Number=1.0);
It ought to do a lot of things! At the moment I have no plans, or time, to get to this level of granularity.
ball.graphics.beginFill // inserts the following grep error into my file: grep: /Users/brenton/Library/Application Support/TextMate/Bundles/ ActionScript 3.tmbundle/support/data/completions.txt: No such file or directory ();
This is a bug I need to fix. Could you could let me know if both of the following exist for you:
~/Library/Application Support/TextMate/Bundles/ActionScript 3.tmbundle ~/Library/Application Support/TextMate/Pristine Copy/Bundles/ ActionScript 3.tmbundle
I've heard great things about TextMate. I'm still yet to find an editor that rivals FlashDevelop on Mac, but I'm hoping to change that. =)
Contributions are most welcome :) Ideally by forking the bundle on github:
http://github.com/simongregory/actionscript3-tmbundle/tree/master
Cheers, Simon