There is a beta version of the upcoming 1.0.1 release with several bug fixes and small feature inclusions. Normaly, TextMate doesn't check for beta versions with the automatic version check system, but if you wish to have it do so you can type the following in your favorite shell:
defaults write com.macromates.textmate OakCheckForBetaVersions 1
..and 0 to disable beta check again of course. When starting TextMate the first time after download, a window with release notes will automatically open to show you the latest changes additions and bug fixes. Have fun :-).
PS: If you for some reason can't get the beta version from within TextMate, the URL is: http://macromates.com/textmate/files/TextMate_1.0.1b1.dmg
Hi,
Just tried 1.0.1b1 and there is a little problem with non-fixed size characters, when I choose a non-fixed size font or when I use big characters (like Japanese characters). As pictures are always better than words, just look at the attached image. What is selected is the end of the line. And the text goes way after the end of the window, without any scrollbar. There is the same problem with proportional fonts. Yes, it looks better than in 1.0 but not being able to see what is selected is really not great. In 1.0, the characters were overlapping but at least we could see what is selected. As the double-size CJK characters are certainly not for 1.0.1, I think the 1.0 behavior of "every character will be drawn with the same width" was better. And it's also true with proportional fonts. But it's just my 2 cents. The 1234567890 is just so that you can see that the Japanese characters do not have the same width than roman characters. The font is Monaco 10 (but for the Japanese characters, I think a fallback font is used).
Just 2 other stupid things: - it's great to have thanks in the release notes ^o^ - I just bought my TextMate license to support the development ^o^. Go Allan, go! Make of TextMate the best editor on Earth ;o). And tell us when you have your new G5 ;o)
Cheers, Vincent Isambart
Yes, there appears to be various problems with a change in the rendering code. The idea was to try to make ATSUI switch from fractional to intergral coordinates but.... I guess it needs a little more work ;-).