Just to speak up about this while it's kicking aroud yet again:
As a text snob (as I expect most Mac users and text editor geeks to be), I can't *stand* having anything, let alone text, rendered at non-native resolution on my LCDs. The problem I've always had with this technique is that it's effectively doing just that, by rendering the GUI small and then upscaling it. It's not much different than running your 1440x900 display at 1280x800 -- in other words, it's profoundly painful when compared to proper, native-resolution text and GUI display.
It's a good idea in principle, but I find the artifacts to be SO offputting as to far outweigh the added focus afforded by a more constrained viewing area, sans menu bar, etc.
A real, specially-engineered full screen mode like in Ulysses is a very different animal. I've always wondered, though: is it really the case that you have to use full-screen-mode APIs, and can't just make a window the side of the screen with no boundaries? That would at least get rid of everything but the menu bar, which, for the truly paranoid, could be masked with MenuShade or similar. And the is only equal to about 1.5 lines of text, which is vertical height I'd be perfectly willing to sacrifice, myself, in the interest of dramatically improved simplicity of implementation (and some hope of actually getting this feature). -jrk
On 5/22/06, Michael Daines michael.daines@gmail.com wrote:
I don't know if this will be of interest to users of TxtMt but some users like a text editor to be able to go into full-screen mode.
Here's a post that talks about "faking" this:
http://www.43folders.com/2006/04/17/fsm2-electric-boogaloo/
-- Michael Daines http://www.mdaines.com
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