It looks like the latest update to the Active 4D bundle has claimed the .html extension. If I open an HTML file that wasn't created in TextMate, the language gets set to Active4D (HTML). Sure, it's easy to switch, but how do I change it back so it defaults to HTML?
Thanks!
jt
It looks like the latest update to the Active 4D bundle has claimed the .html extension. If I open an HTML file that wasn't created in TextMate, the language gets set to Active4D (HTML). Sure, it's easy to switch, but how do I change it back so it defaults to HTML?
Change the fileTypes line to this:
fileTypes = ( 'a4d', 'a4p', 'inc' );
I'll fix this in the repository soon.
Regards,
Aparajita www.aparajitaworld.com
"If you dare to fail, you are bound to succeed." - Sri Chinmoy | www.srichinmoylibrary.com
On 28/4/2006, at 22:45, Aparajita Fishman wrote:
It looks like the latest update to the Active 4D bundle has claimed the .html extension. If I open an HTML file that wasn't created in TextMate, the language gets set to Active4D (HTML). Sure, it's easy to switch, but how do I change it back so it defaults to HTML?
Change the fileTypes line to this: fileTypes = ( 'a4d', 'a4p', 'inc' );
Actually, just select the HTML language from the status bar (and that choice will stick to the current extension). The file types are only advisory to TextMate for when there is no explicit user preference.
For this reason, only one bundle should claim an extension, as you probably figured by now, Aparajita.
On Apr 28, 2006, at 8:45 PM, Aparajita Fishman wrote:
For this reason, only one bundle should claim an extension, as you probably figured by now, Aparajita.
Yes, I have been suitably chastened.
LOL...
Okay, to prevent further chastising -- and sharpen my Ruby skills a little -- I wrote a script that will look through a list of bundles and print any file extension collisions. Maybe there's some way it can be configured to run after each check-in.
Trevor