On 2015-12-12 20:26, Louis Abraham wrote:
Thank you for your answer. I think that TextMate 1 did load the Objective-C files in a PlugIns folder, but TextMate doesn't seem to do the same. How can I load an existing plugin ?
Assuming you mean dynamic libraries built in Objective-C and not Objective-C source files, that still works. It's the exact same procedure as for TextMate 1 [1]. The only difference is that the Info.plist file needs a new key "TMPlugInAPIVersion" with the value 2.
[1] http://manual.macromates.com/en/appendix#plug-in_api