On 2 Jun 2008, at 11:14, Alistair Colling wrote:
- Is there a way I can compile in Textmate that can incorporate
designs made in an FLA? I would like to be able to create interfaces in Flash, create the SWF initially from the Flash IDE and then edit all of my code in Textmate and compile from Textmate while I am working. I'm aware that I can create library items and attach them to the stage at runtime but I would like to be able to lay them out in Flash as well. I was able to do this in AS2 when using MTASC but when I compile using fcsh the content from the original SWF (compiled from Flash) is overwritten.
This works perfectly for me:
package { [Embed(source="file.swf",symbol="MyExportedSymbol")] public class MyExportedSymbol extends Sprite { // Create a public var for each named clip in the symbol's root
// Standard constructor public function MyExportedSymbol ( ) : void { }
}
}
Then just build the application in TM. mxmlc will pull in the appropriate symbol from the swf then any time you create a MyExportedSymbol object with:
var ms:MyExportedSymbol = new MyExportedSymbol();
If creates it with the asset from the .swf file you specified. The gotcha will be that if you have a couple of clips in that symbol's root timeline you need to create public variables to hold them in the class definition. For example if you have two clips dropped into it named ClipA and ClipB, you will need to have:
public var ClipA:Sprite; public var ClipB:Sprite;
As public variables of the class.
Enjoy!
G.
-- Being drunk is feeling sophisticated without being able to say it. http://www.playr.co.uk/