Hi
The latest version of Textmate (Version 1.5.6 (1431)) appears to have
"broken" the HTML bundle's PHP functionality.
If I have a .php file and then type "php" and hit tab then I get the <?php
and ?> tags as expected, however, if I then go into those tags and type
"for" and push tab, nothing happens. Changing the language type myself to
PHP causes this to work but then removes all tag colour coding and
HTML-based snippets and suchlike.
Was this intentional or a mistake? If it's intentional then how can I change
it back to how it was and if it was a mistake, what's the best way to file a
bug report?
Thanks for your time, it's most appriciated
Teifion Jordan
--
If you think that I'm not completely crazy, you might find my blog
interesting
http://woarl.com/blog
I noticed in todays update of TextMate, JEG II has added support in
the ruby bundle for using Mauricio Fernandez' fast-ri for ^H.
Kewl!
Just wanted to note that Mauricio recommends installing fast-ri from
the source tarball rather than as a gem for the best possible
performance:
http://eigenclass.org/hiki.rb?fastri#l1
--
Rick DeNatale
My blog on Ruby
http://talklikeaduck.denhaven2.com/
Hi,
I have searched the archive and do not believe this has been
discussed in the past.
At present within the Textmate Bundle repository we have a Mono Bundle.
My gripe is that Mono is an implementation of the .NET standards, of
which the C# language is one such language supported. (A VB.NET
implementation is also part of Mono)
I believe that rather than having a Mono bundle we should have a C#
bundle.
Also I noticed that for the "E-TextEditor" which is a kind of Windows
Clone of Textmate, which supports the same Bundle formats, they
already have a C# bundle.
I am not sure who the original developer of the bundle was, but here
is a link to be able to download the bundle:
http://www.mediafire.com/?3xjlmfwvvkk
I have tried the bundle out in Textmate with no problems.
This bundle seems more complete than the Mono bundle.
So what I am suggesting is that the C# bundle and the Mono Bundle are
merged together under the banner of a C# bundle and ultimately the
Mono bundle removed from the repository.
What do people think about this option, and what is the process about
doing this?
I have a few improvements I would like to make to the bundle, but
would prefer to wait until we have the merged base in the repository
in which to work from, so creating patches.
Matthew Winter
Hi,
is it just me, or folding status of a file is
not preserved after closing and reopenng it,
when the number of lines/folding marks is too high?
e.g., I have a file with > 4000 folding markers
(don't ask) and the last ones reappear unfolded
each time I open back the file. The same happens
with a file having ~870 markers but a lot more
text in bewteen the markers, so I do not know
what is the threshold of the bad behaviour.
Regards
Piero
Hi there, I've just downloaded Textmate and am really enjoying using
it though there is one basic feature that I can't seem to find:
-how do I auto-format my code?
I program in Actionscript and am used to pressing the 'Auto Format'
button in the Flash Actions panel to tidy up my formatting.
I've looked at the manual and through the documentation but I can't
seem to figure this out!
Any help much appreciated and if anyone has any other specific tips
for AS users using Textmate please let me know :)
Thanks,
Ali
I'm currently tweaking the language plist of the ActionScript 3
bundle (this is not an ActionScript 3 question), and I'm having
trouble with it.
Like most other languages, there are hundreds of supportive classes,
functions, properties and constants in the AS3 language that deserve
a special syntax coloration. The default language definition of the
AS3 bundle currently has lists of these words, hundreds of words
long. I've added a few hundred here and there, and now only some of
them work.
The specific part of my language definition that's being troublesome
somewhat resembles this:
{ name = 'support.class.actionscript.3';
match = '([\w\.]|\b)(Class1|Class2|Class3| ... |ClassN)\b';
},
-where N is a very, very large number. About 350. And my problem is,
specifically, that some of the words in the match line will behave as
if their scope is support.class.actionscript.3, and some of them will
behave as if they have no scope.
I'd really like this to work. Are there technical limits to the
number of words to specify in a match statement? Does anyone have any
suggestions?
Thanks very much,
-Jeremy Sachs
For some reason the "Typeset & View" dialog presents garbled text when compiling
LaTeX documents:
http://trichech.us/images/TypesetViewBug-20071019-103513.jpg
This occurs repeatedly. Anyone else get this? I'm running Version 1.5.6 (1414).
cf
Does anyone have a simple example of coding and running an Objective-C unit
test in
TextMate?
It appears that you can use XCode to add OCUnit tests to your project. I
thought I saw that you could then run unit tests from TextMate (via the
XCode bundle). But can you do it without using XCode at all?
I want to write a non-gui library, so I don't need XCode/IB. How do you
write a
simple file that includes the right headers and defines an OCUnit test? Then
can that be called from TextMate?
Thanks
Hi,
I've noticed a bug in the function detection of the C language Bundle.
A function is not properly recognized when the arguments are spread
over several lines. This causes the syntax highlighting to be broken
and the function will not appear in the 'Jump to function' popup list.
I've attached a patch to the C syntax file which corrected the problem
for me. I haven't noticed any side-effects so far but I don't know if
it's really the best solution.
Allan, I would be glad if you could incorporate a fix to this issue in
an upcoming release.
Thanks,
Angelo
I've come to depend on PyCheckMate (which I run via "Validate Syntax"
in the Python bundle). But "all of a sudden" it has started doing a
"Syntax check only" (I don't know exactly when this started), which is
much less useful. (The syntax check misses a number of errors that
the previous check would catch.)
The window that opens when I do a validate shows "PyCheckMate r7337".
Did it fall back to syntax check only when I last updated TextMate?
How do I go back to the full validation?
--
Daryl Spitzer