[TxMt] "Unbinding" a menu command in TextMate

Dan Lowe dan at tangledhelix.com
Tue Jul 31 17:43:37 UTC 2007

On Jul 31, 2007, at 1:32 PM, Kenneth McDonald wrote:

> Recently, I needed to unbind a TextMate menu command (Text:Reformat  
> and Justify) so that I could use ^J for my own uses. Ale Munoz (the  
> n is suppose to have a tilde above it but I don't know how to type  
> that on a US keyboard, sorry) was kind enough to show me how to use  
> the Mouse and Keyboard preferences panel to rebind that menu item  
> to something else, which solves the immediate problem. However,  
> this still begs the question; is there a way to _unbind_ that menu  
> item, so that it has _no_ associated key binding? This can't be  
> done using Ale's method.

I'm not sure you can do that, but you can certainly bind a key to a  
command that doesn't do anything. For instance you could create a  
command like this...

Save: Nothing
Input: None
Output: Discard
Key Equivalent: ^J
Scope Selector: (leave blank, so it works in all scopes, or enter a  
scope if you want)



Then whenever you hit ^J, it will run this shell script that doesn't  
do anything. It's not the most elegant thing but it should do what  
you want, which is to make ^J have no consequence.

Ale's method was using the system keyboard mapping to rebind to items  
in the menu. But in TextMate specifically, if you create a keybinding  
in the bundle editor, it will override the bindings in the menus, so  
you can use this method to override with a new action, or neuter a  
keybinding as shown above.

Also, you can type ñ with this sequence: Option-n, n


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