[TxMt] Changing the Script Editor
William Sherer
nepenthereprisal at aol.com
Wed Nov 15 18:19:17 UTC 2006
Since Script Debugger 4 is (I believe) a Cocoa Application, if you
install edit in textmate(bundles > textmate > install edit in
textmate) you can open your files in Script Debugger then use edit in
textmate from there(edit > edit in textmate (^⌘E by default) when
you save your file the contents are sent back to the field you edit
it from; closing it returns focus to the original window. This works
with the default script editor and all other Cocoa Applications, and
is freeken sweet.
William
On Nov 15, 2006, at 12:38 PM, Adam Bell wrote:
> Thanks, but that's an osascript targeted at the Script Editor.
> Unfortunately, Script Debugger 4 (an OS X upgrade) is not yet
> scriptable, so it's not on, I guess - the osascript will just bomb
> (A failing of SD4, clearly, not TextMate, but reduces the value of
> TextMate to me and it's around $60 Cdn). TextMate isn't very
> scriptable, but I'll try to write a copy/paste routine to get there.
>
> Adam
>
>
> At 6:11 PM +0100 11/15/06, Allan Odgaard wrote:
>> On 15. Nov 2006, at 15:15, Adam Bell wrote:
>>> I have just downloaded TextMate for a try before buy and because
>>> I write a lot of AppleScripts, wanted to open and compile my text
>>> in my Script Editor of choice: Script Debugger 4 (set as my
>>> default). TM defaults to Apple's Script Editor. How do I change
>>> that?
>>
>> If you select Bundles Å® Bundle Editor Å® Edit Commands and
>> unfold the AppleScript item, you will see the source for the
>> Compile in Script editor.
>>
>> You would need to change that to address your preferred tool
>> instead of Script Editor.
>>
>>
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>
> =
>
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