[TxMt] Re: Setting C++ Include Paths

Romain Pechayre rpechayr at gmail.com
Sun Oct 24 09:28:34 UTC 2010


I would recommend you to first use a Makefile (or alternatively an Xcode project) and make a new command in textmate that just runs the Makefile from the right directory. If you configure your project using XCode, then textmate as built-in support for building Xcode project. Your problem is not really related to textmate. You first need to have a compilation environment working and then launch the building script from textmate.

On Oct 24, 2010, at 11:10 AM, timewastin wrote:

> 
> Thank you for trying to help. However, it's not a solution to my problem. The
> audioeffectx.h itself links to a lot of other files in the same way, and of
> course I can't change all the files. I need to add the "public.sdk" to the
> list of library search paths, like an environment variable.
> 
> Any other suggestions? :)
> 
> 
> kaja wrote:
>> 
>> Let me guess.
>> 
>> Try to include
>> #include "../../../../public.sdk/source/vst2.x/audioeffectx.h"
>> 
>> I didn't work with C for some time, but I think the path should be
>> relative to the source (or to the makefile? I am not sure)
>> 
>> Karel
>> 
>> Odesláno z iPhone
>> 
>> 23.10.2010 v 23:36, timewastin <declassified at web.de>:
>> 
>>> 
>> 
>> 
>> 
>> _______________________________________________
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>> textmate at lists.macromates.com
>> http://lists.macromates.com/listinfo/textmate
>> 
>> 
> 
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> 
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