[TxMt] Re: Speeding up Xcode builds
dave.baldwin at 3dlabs.com
Wed Jul 30 13:35:47 UTC 2008
On 27 Jul 2008, at 18:52, Gerd Knops wrote:
> I like to build and run my Xcode projects using the "Build & Run"
> command from the Xcode bundle, both for convenience and because my
> debug output and exceptions are formatted in such a way that it can
> be clicked in the output window so TextMate jumps to that section in
> the code.
> With Xcode 3 that has become a little trying though: Every time the
> underlying xcodebuild command is launched, it goes through a rather
> lengthy "Checking Dependencies" phase.
> Xcode itself seems to cache the results from that phase, it is only
> slow the first time a project is built after opening it in Xcode.
> Hoping that it might help others, I came up with with the command
> attached below. It uses Xcode to build the project, and (upon
> success) hides Xcode and launches the freshly built application in
> such a way that the output goes to the normal "Build With Xcode"
> If compilation fails, it leaves Xcode in the front. I set Xcode to
> use the "Condensed" layout, positioned the "Build Results" window to
> be the same size and location as TextMate's "Build With Xcode"
> window, and set TextMate as external editor for all source files. So
> double-clicking on an error message will still jump to that location
> in the code in TextMate, just like the original Build With Xcode"
> window would do with a single click.
> Hope that helps someone, feedback welcome.
> <Build using Xcode & Run.tmCommand>
This arrived just in time - I was getting frustrated at the dependency
check time as well and was thinking about doing something similar.
I did make one small change:
open -g "$PROJECT_FILE"
so the path can contain spaces.
Thanks for sharing this,
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